In an interview with DenFamiNicoGamer, the author Super Smash Bros Ultimate, Masahiro Sakurai, revealed that the characters in the new Nintendo title did not go directly to the game settings.
Sakurai noted that, unlike his work Super Smash Bros. For the original Nintendo 64, Super Smash Bros Brawl thereafter one has been the team is designed to develop these aspects of characters for the sake of the epic.
"Yeah, so far it was abnormal. Distributes the balance work of symbols among several project managers in fighting games " Sakurai said. "But if you do, only those heroes that are balanced by this person are powerful, and vice versa may be problems with weaknesses.
To prevent this, Sakurai was responsible for developing this aspect for a while. "First, For Smash Bros, there was no one who could make these adjustments, so we've worked on the settings " said the director of the game.
"After the conflict, I created a monitoring group to gather the results of the war, and I used the suggested options to regulate the data and symbols."Sakuray said." For the sake of confusion, the team consisted of about 4 people and mostly 4 players ended in battles, so it would be an approach in this direction. There was also a series of 3DS and Wii U for the Smash Bros, but it seemed that they did not have enough experience. "
To deliver the best possible caption for the Nintendo Switch title a few weeks ago, Sakurai has told developers that the team has expanded to make these tests.
"We've increased the size of this system for planning and monitoring trends for Ultimate" the director revealed. "We have added a number of good people in the battle, no, we were already good people, but this time we were organized in a more organized manner."
So, no character is a reason why no one is stronger or weaker than another, Sakurai should make the final decisions.
"Of course, I'm looking for any point to change every day and have problems and commented on it" the director added Super Smash Bros Ultimate.